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Mario Party 4

Developer(s)Hudson Soft
Publisher(s)Nintendo
SeriesMario Party
Platform(s)GameCube
Release date(s)NA October 21, 2002
JP November 8, 2002
EU/AUS November 29, 2002
Genre(s)Party
Mode(s)Single-player, Multiplayer (4)
Input methodsGameCube Controller
Compatibility4
Playable
GameIDsGMPP01, GMPJ01, GMPE01
See also..

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Mario Party 4 (マリオパーティ) is the fourth installment in the Mario Party series and the first to be released for the Nintendo GameCube. The game features eight playable characters from the Mario series, who can be directed on six themed game boards in the game. The objective of the game is to earn as many stars as possible, which are obtained by purchase from predefined space on the game board, or by bonuses. Each character's movement is determined by a roll of a die, with a roll from each player forming a single turn. Each turn in Mario Party 4 is followed by a mini-game, which is competed to earn money for the character, used to buy items and stars.

  • 1Problems
  • 2Enhancements
    • 2.216:9 Widescreen Gecko Code
  • 3Configuration

Problems

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Photo Finish: Graphic errors

At the end of the mini game 'Photo Finish' one of the two penguins on the right side is not displayed correctly. Refer issue 11746.

Texture Seams

Texture seams appear on the left edge of message boxes in mini game descriptions. Also happens with 1× IR. Refer issue 8606.

Trace Race Crayon Doesn't Draw

If you play Trace Race with Texture Cache set to Fast or Medium, the crayon won't draw right away, lagging behind your movements. While this doesn't break the game's scoring, it can be quite disorienting. To fix this, set the Texture Cache slider to 'safe'. Refer issue 10705.

Paths of Peril: Shadow Errors

In the mini-game Paths of Peril, some shadows of players or AI opponents are displayed incorrectly if the hack 'Store EFB Copies to Texture only' is activated. To fix the problem, this hack must be disabled.

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Z-Fighting

In some rare cases Z-Fighting may occur if the Hack 'Fast depth calculation' is activated. To fix the problem, this hack must be disabled.(For example, Z-Fighting occurs at the end of playing Toad's Midway Madness in single player mode when the player receives his gift.)}}}}

Enhancements

Distorted Text Boxes

The texture for the text backdrop will become heavily distorted if Force Texture Filtering is enabled.

16:9 Widescreen Gecko Code

The built-in Widescreen Hack causes various indirect texture and clipping issues. The following Gecko code works as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code.

NA

EU

JP

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

ConfigSettingNotes

Force Texture Filtering

OffAvoid distorted text boxes

Store EFB Copies to Texture Only

OffAvoid shadow issues

Texture Cache Accuracy

SafeShow Trace Race correctly

Fast Depth Calculation

OffAvoid Z-Fighting

Version Compatibility

The graph below charts the compatibility with Mario Party 4 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-10472(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

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Test Entries
Revision OS Version CPU GPU Result Tester
r2953Windows XPIntel Core 2 Duo @ 2.13GHzNVIDIA GeForce 7600 GTRuns great, the mini games work, the speed is playable and there are no graphical problems to see really. Working 100%, just not full speed. Mario Party 4 on Dolphin Wii/GC Emulator (HQ)iNexXxuS
r7035Windows 7AMD Phenom II X4 @ 3GHzAMD R9 270xGame has Constantly 55-60FPSAceron12
3.0-364Windows 7Intel Core i5 @ 2.9GHzIntel HD Graphics 3000Runs at 54-60FPS at 2X Native Resolution, 4X Anisotropic Filtering, & Direct 3D 11 Video BackendAce013
3.0-735Windows 7Intel Core i7-2700K @ 3.5GHzNVIDIA GeForce GTX 580Playable with full speed and audio issues with HLE. LLE stutters the game down to 75% FPS.Drezus
3.5-78Windows 7Intel Core i5-2500KAMD Radeon HD 6870Mario Party 4 is very playable with the latest AX HLE revision. Game plays at full speed with no audio issues whatsoever on this revision using HLE.Gumphrey
4.0-648Windows 7Intel Core i7-3770KAMD Radeon HD 7850Used branch dc-netplay. Runs perfectly. 60FPS at all times. Disable anisotropic filtering to correct text box error.Serris
4.0-2946Windows 8.1Intel Core i5-4460 @ 3.2GHzAMD Radeon R7 240The game works perfectly with the default settings. The FPS doesn't go any lower than 58. I've cleared the story mode on all difficulties with all characters and noticed no bug, lag, glitch or other issues. Same thing for every minigame played.Boring Kid Near the River
4.0-7840Windows 10AMD FX-6120 @ 3.8GHzAMD Radeon 7850 2GBPerfectly smooth at 60 FPS running at 3x native resolution with MSAA using the OpenGL plugin.SuchDogeWow
4.0-8863Arch LinuxIntel Core i7-4712MQ @ 3.2GHzNVIDIA GeForce GTX 860MSmooth Game @ 60FPS. 3x IRHowardTheDolphin
5.0Windows 10Intel Core i5-6200U @ 2.3GHzIntel HD Graphics 520Direct3D 12, LLE, 1.5x Native, 16x AF, no anti-aliasing. Runs at a constant 60FPS; no graphical or audio issues. Higher graphical enhancements will result in performance hiccups.SuperFunnyBros

Gameplay Videos

Mario Party series
GameCube
  • Mario Party 4(2002)
  • Mario Party 5(2003)
  • Mario Party 6(2004)
  • Mario Party 7(2005)
Nintendo Wii
Virtual Console
  • Mario Party 2(1999/2010)
Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=Mario_Party_4&oldid=166545'
03-29-2016, 10:58 AM
Hello everyone! I'm brand new to the forums here, but over the course of the last month or so I have been some textures in the Mario Party Gamecube games. I really didn't plan on releasing it or anything, but I felt maybe someone else would find it useful. I'm only releasing Mario Party 6 Textures for now, because that's the most 'Complete', and that's the one I'm going to be mainly working on, but I also posted some of the textures for Mario Party 5 if anyone finds that useful.
Also, I realize in a lot of these I didn't stay very 'true' to the original design, that's why I put 'mod' in the title. I honestly just made these for for myself so I didn't really focus on making them as true as possible, but I'm going to keep working on this more to get it closer to the original where it needs to be.
Screenshots:
Before
After
Before
After

What's Done:
Main Character Info (For 4 Player Mode)
Main Text Sheet
Board Spaces
Controller Icons
Some Misc Graphics
Most Splash Screens
Working on Now
Making the Gameboard Spaces Closer to Original/Nicer

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Making the Text for the Mini Games Look Better
Fixing the Start/Practice CloudBest mario party 6 iso download free
Making the GUI for modes other than Battle Royal
Still To Do:
Most of The Menus
Text From The Mini Games
The Go! Graphics
Background Board Graphics
Changes in 0.2

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Added Splash Screen
Fixed Board Spaces to Be More True To Original
Fixed the Thing when you jump from space to space
Mario Party 6
Version 0.2

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Google Drive
Mario Party 5

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Here are some textures for Mario Party 5, I don't have much though

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Google Drive